By NibletteIllumination Designer is a small application that lets you change the brightness of objects. It lets you load a .world file that has been saved using the "Save selected to file" option and change the brightness of the objects in it. The objects need to either be in a single group or un-grouped, when the file is saved, and they will be exported back as a single group whether they were in a group or not to start with.
Advanced Setting lets you change the brightness of each of the three color channels manually most of the time it might not be useful, but now and then it could be.
You can make objects glow using Illumination Designer even if they have materials on them.
Illumination Designer gives a great deal of control over how bright objects appear, if you use the Advanced Setting option there is no limit on the brightness.
Above is an example of a room with no lights on the night setting before and after using Illumination Designer to add brightness to the walls and floor.
By NibletteNaughty Designer II is version 2 of Naughty Designer reworked to work with the world editor and saves directly to the .world format. It adds many new features and options and has a totally new plotting system which is much easier to use and understand. It also adds support for ten primitive objects, full 24bit uncompressed color through PNG & PPM files, and materials.
The Alpha Threshold Color is the color that will fill the alpha channel if the alpha value is below the threshold value. The Alpha Threshold is the slider that goes between 0 and 255 with 0 being totally transparent and 255 being fully opaque. Only parts of the image with some transparent will be filled even if the value is 255 it will only fill alpha values up to 254. Setting the Alpha Threshold Color as the transparent color will then make all the areas in the image with that color transparent when the file is loaded.
Version 1.2.0 combines objects that are the same color both horizontally and vertically.
1.2.0 opens standard PNG files. There is still support for PPM & PBM files and those have the same requirements as before:
PPM & PBM Files need to be in ASCII format. I have been using Krita during testing files from other programs might or might not work but I have tried to add some support for them, however most other programs seem to only save to Binary and don't have ASCII support. Krita is open source and free. You can download it here: Krita Homepage
After you have opened your file in Krita save it as either a PPM or PBM file:
Make sure you select ASCII when it ask you to pick default is Binary.
Naughty Designer II has support for full color using PNG or PPM files for color images but it still has support for PBM files for images that you want to only be a single color inside 3DX. When you open a PBM file it will by default have no color but you can set the whole image to one color using the Set Color Override option. If you are saving as a PBM file its a good idea to open the file that you just saved and make sure it doesn't have any errors from being converted to 1-bit color. You can then fix the errors manually and save it again below is an example of that work flow from top left to bottom right for a 40x40 black and white image
Top left is the image resized to 40x40. Top right is it after saved to PBM format. Bottom left is after corrections. Bottom right is after being imported into 3DX using the Set Color Override option and with an illuminated material applied.
The Set Color Override and Set Color Transparent options both require a hex color number without the #. You cant even enter the # but if your trying to copy the color from another program make sure you don't copy it with the #.
The Set Color Transparent option only works if you have a PPM file loaded it lets you set one color in the image transparent. Below is an example on an image with and without white (ffffff) set to transparent.
The Edit menu lets you set the material and open a image showing how objects are plotted inside 3DX.
The new plotting system plots all images from the origin point that is set inside Naughty Designer II. By default it is set to (XYZ) (-75,6,-30). Which is close to the location of the default spawn point. Objects are plotted as shown in this example with the red dot being the origin point set in Naughty Designer II. The six different direction options let you pick which direction text will be viewed from so that it always reads left to right.
If anyone finds any bugs let me know I am sure there are some. I would also like to hear suggestions for additional features if people have them.