Jump to content

15 Screenshots

About This File

Naughty Designer II is version two of Naughty Designer reworked to work with the world editor and saves directly to the .world format. It adds many new features and options and has a totally new plotting system which is much easier to use and understand. It also adds support for ten primitive objects, full 24-bit uncompressed color, and materials.

 

rocket.png.988cd461e3a0e09e7edd907d61e5d

 

The current version of Naughty Designer II 1.2.1 supports two color modes 1-bit color, and 24-bit color which is basically a result of how it was developed to originally only support ASCII PBM, and ASCII PPM files.  Naughty Designer II 1.2.1 opens most standard final formats PNG, JPEG, JPG, TGA, and BMP as well as ASCII PBM, and ASCII PPM files are supported. The interface behaves slightly differently for 1-bit color images then it does for 24-bit color images, so its good to keep in mind which color mode you saved your file in. Other color modes are not supported, so make sure you have it set for either 1-bit, or 24-bit color when you save your file. 

 

The Edit menu lets you set the material and open a image showing how objects are plotted inside 3DX.

 

interface2.png.f445611109febd0a0d83f1ced

 

axis.png.d8b20c23566356140d92ff9ec686581

 

The new plotting system plots all images from the origin point that is set inside Naughty Designer II. By default it is set to (XYZ) (-75,6,-30). Which is close to the location of the default spawn point. Objects are plotted as shown in this example with the red dot being the origin point set in Naughty Designer II. The six different direction options let you pick which direction text will be viewed from so that it always reads left to right.

 

axis2.png.9db225d5775ac16a15bb72545dd5c9

 

The Set Color Override and Set Color Transparent options both require a hex color number without the #. You cant even enter the #, but if your trying to copy the color from another program make sure you don't copy it with the #. The Set Color Override will override the color of all the objects with the color that you enter.

 

color.png.a7647757394adb6482b2fe5d5b253f

 

The  Set Color Transparent option lets you set one color in the image transparent. Below is an example on an image with and without white (ffffff) set to transparent. 

 

trans.png.e5fb0068234f5e6d4f83fc0203dab2

 

 

 

The Alpha Threshold Color is the color that will fill the alpha channel if the alpha value is below the threshold value. The Alpha Threshold is the slider that goes between 0 and 255 with 0 being totally transparent and 255 being fully opaque. Only parts of the image with some transparent will be filled even if the value is 255 it will only fill alpha values up to 254.  Setting the Alpha Threshold Color as the transparent color will then make all the areas in the image with that color transparent when the file is loaded.

 

newscreen.png.5f9d11de66d61540c4498ccaff

 

Naughty Designer II combines objects that are the same color both horizontally and vertically.

 

interface.png.89fecefed4fa5613e3932b1723

 

Naughty Designer II has support for full color using PNG, JPEG, JPG, TGA, BMP, or PPM files for color images, but it also has support for 1-bit color for images that you want to only be a single color inside 3DX. When you open a PBM file it will by default have no color but you can set the whole image to one color using the Set Color Override option. If you are saving as a PBM file its a good idea to open the file that you just saved and make sure it doesn't have any errors from being converted to 1-bit color. You can then fix the errors manually and save it again below is an example of that work flow from top left to bottom right for a 40x40 black and white image. A similar work flow will work with any of the other image formats as well.

 

fix2.png.a06aef443191c220122dd3efb66549f

 

Top left is the image resized to 40x40. Top right is it after saved to PBM format. Bottom left is after corrections. Bottom right is after being imported into 3DX using the Set Color Override option and with an illuminated material applied.

 

(This still works but isn't necessary any longer unless you want to use ASCII PBM, or ASCII PPM files) There is still support for PPM & PBM files and those have the same requirements as before. PPM & PBM Files need to be in ASCII format. I have been using Krita during testing files from other programs might or might not work but I have tried to add some support for them, however most other programs seem to only save to Binary and don't have ASCII support. Krita is open source and free. You can download it here: Krita Homepage

 

After you have opened your file in Krita save it as either a PPM or PBM file:

help.png.a826add92c21c56544fc695f4d855c0

 

Make sure you select ASCII when it ask you to pick default is Binary.

 

pick.png.2dea6a1b572062013ac7dea3037a009

 

If anyone finds any bugs let me know I am sure there are some. :P I would also like to hear suggestions for additional features if people have them. :)

 


What's New in Version 1.2.1   See changelog

Released

Version 1.2.1 adds the following:

 

Supports: PNG, JPEG, JPG, TGA, BMP, ASCII PBM, and ASCII PPM files

More error messages

Small bug fixes

  • Like 2
  • Thanks 3



User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Nym

   1 of 1 member found this review helpful 1 / 1 member

Awesome Modz, thank you Niblette <3

Share this review


Link to review
Kisha

  

I just tried this for first time and was happy with the sharpness of the pictures. one question tho... is there a way to make the box not so deep *front to back* ??

Share this review


Link to review
sivainvi

  

Sorry, but I don´t know how it make

 

In fact, when I load created archive, 3dxchat stop.

 

Why?

Share this review


Link to review
×
×
  • Create New...