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  1. Gizmo released a post today with an instruction manual for the World Editor YAAA!!!! Happy reading <3 1 Introduction This document explains how you can start using World Editor. It provides information about all the gizmo properties and system settings. 2 The Gizmos In this chapter we will take a look at how the gizmos work and all the properties which can be modified for each gizmo. We will also talk about transform spaces and transform pivot points. 2.1 The Translation Gizmo The translation gizmo allows you to move objects around in the scene. The following image shows a screen-shot of the translation gizmo: 2.1.1 Using The Translation Gizmo If you click and drag one of the gizmo axis you will perform a translation along the corresponding gizmo axis. The gizmo also has a set of squares. Clicking and dragging one of the squares will allow you to perform a translation along 2 axes at once. If you hold down the SHIFT key, a square will be shown centered around the gizmo position. Clicking and dragging the mouse while the square is selected will perform a translation along the camera right and up axes. This is a little bit like performing a translation in screen space. Note: The move gizmo can be used to perform certain special operations, like the camera axes translation discussed above or vertex snapping etc. When a special operation is being performed, a square will appear in the center of the gizmo. I will be referring to this as the special operation square or special op square for short. 2.1.1.1 Mesh Surface Placement The move gizmo can be used to greatly speed up mesh surface placement. With it you can place an object (or collection of objects) on the surface of a mesh and also align the objects' axes to the surface normal. Here are the shortcut keys that allow you to do this: SPACE – the special op square will appear and if you left click the left mouse button inside the square and then drag while hovering a terrain/mesh, the object(s) and the gizmo will move along the terrain/mesh surface and the objects' Y axis will be aligned with the surface normal; SPACE + X – same, but this time the X axis will be aligned with the surface normal; SPACE + Z – same, but this time the Z axis will be aligned with the surface normal; SPACE + LCTRL – with this combination the object(s)' positions will be snapped to the surface, but no axis alignment will be performed. Note: In this case, because no axis alignment is done for the bjects, the objects will most likely become embedded inside the surface because the system no longer knows how to offset the object accordingly since no reference axis is specified. 2.1.1.2 Grid Surface Placement The move gizmo can also be used to place and align objects on the grid surface using the same combination of keys discussed previously. Note: Grid placement will only be performed if the hotkeys are active and if no terrain or mesh object is hovered by the mouse cursor. 2.1.1.3 Snapping The translation gizmo supports 3 types of snapping: Step, Vertex Snapping and Box Snapping. 2.1.1.3.1 Step Snapping Step snapping allows you to perform translations in increments of a specified step value. For example, if the step value is set to 1, this means that a translation is only performed when the accumulated translation amount is >= 1. In order to use step snapping, you have to keep the CTRL button pressed and then manipulate the gizmo as you would normally do (using the axes or the squares or pressing the SHIFT key to translate along the camera right and up axes). 2.1.1.3.2 Vertex to Vertex Snapping Press the V key on the keyboard and then move the mouse around to select one of the vertices of the selected game objects. This is the vertex that will be snapped to the destination position. Once you found the vertex that you are interested in, press the left mouse button and move the mouse around to snap the selected objects. The objects will be snapped to the vertex which is closest to the mouse cursor. 2.1.1.3.3 Vertex to Grid Snapping This works in the same way as vertex-to vertex snapping, but this time the source vertex will be snapped to one of the grid's cell corner points. 2.1.1.3.4 Box Snapping Works in the same way as vertex snapping, but it applies to the center and corner points of the objects' bounding box. 2.2 The Rotation Gizmo The rotation gizmo allows you to rotate objects in the scene. The following image shows a screen-shot of the rotation gizmo: 2.2.1 Using The Rotation Gizmo The rotation gizmo has 3 colored circles that can be used to rotate around a single axis. You can rotate around a single axis by clicking on one of the circles and then start dragging the mouse. As you can see in the image above, there is also an outer circle (the one which encloses the rotation sphere and which is also slightly bigger). Clicking on this circle and then dragging the mouse will allow you to rotate around the camera view vector. If you click on a point on the imaginary sphere (not on any of the components that we have discussed so far), you will be able to rotate around the camera right and up axes. 2.2.1.1 Snapping The rotation gizmo supports Step snapping which allows you to rotate in increments of a specified step value (expressed in units of degrees). For example, if this step value is set to 15, a rotation is performed only when the accumulated rotation amount is >= 15. In order to use Step snapping, you have to keep the CTRL button pressed and then manipulate the gizmo as you normally do. Note: Step snapping works only when you are using one of the 3 colored circles. 2.3 The Scale Gizmo The following image shows the scale gizmo: 2.3.1 Using The Scale Gizmo The scale gizmo has 3 colored axes. Clicking on of these axes and dragging the mouse, will perform a scale operation along the specified axis. As you can see in the image above, there are also 3 multi-axis triangles. Clicking on one of these triangles and than dragging the mouse, will perform a scale operation along 2 axes at once. If you want to perform a scale operation along all axes at once, you have to keep the SHIFT key pressed and then drag the mouse around. 2.3.1.1 Snapping The scale gizmo supports Step snapping which allows you to scale in increments of a specified world unit amount. For example, if the step value is set to 1, a scale operation will be performed only when the accumulated scale is >= 1. In order to use Step snapping, you have to keep the CTRL key pressed and then use the scale gizmo as you normally do (drag the axes or the multi-axis triangles or press SHIFT to scale along all axes at once). 2.4 The Volume Scale Gizmo The volume scale gizmo is another type of gizmo which allows you to perform object scaling, but it works a bit differently than the standard scale gizmo. Instead of using axes that can be dragged, you can use handles to resize an object. This in combination with the step snapping functionality can provide a much more intuitive scaling interface in some scenarios. 2.4.1 Using the Volume Scale Gizmo The gizmo is composed of 6 drag handles which can be dragged to scale the object. There are 2 drag handles for each axis. Dragging one of them will scale along the corresponding object local axis. When you drag,the size and position of the object will be affected. Holding down SHIFT before dragging will cause the scale to happen from the center of the object. This key can be modified from the gizmo's inspector. Note: The volume scale gizmo only works when a single object is selected and that object has to have a mesh attached to it. When more than one object is selected, the gizmo will be hidden. 2.4.1.1 Snapping If you hold down LCTRL while dragging the handles, the gizmo will scale the object in increments of a specified step size. 2.5 The Hand Gizmo In fact, this is the Translation Gizmo. But it works as if the Space button is constantly pressed (Mesh Surface Placement mode). 3 Camera control To move the camera you have to hold down the right mouse button and use the following buttons: W → Move forward; S → Move back; A → Strafe left; D → Strafe right; E → Move up; Q → Move down; LALT → Camera orbit (Use F key to focus on selected object first); Camera look araund - Hold down RIGHT mouse button and move mouse; Camera pan - Hold down MIDDLE mouse button and move mouse; 4 Hotkeys W → activate the translation gizmo; E → activate the rotation gizmo; R → activate the scale gizmo; U → activate volume scale gizmo; Q → turn off gizmos. This allows you to perform object selections without having a gizmo active in the scene; G → activates the global transform space; L → activates the local transform space; P → toggles the transform pivot point between Center and MeshPivot. F → focus the camera on the object selection (only works when there is at least one selected object); LCTRL + D → Object duplication; Gizmo specific keys: Translation gizmo: V → while held down, allows you to perform vertex snapping. When released, vertex snapping is disabled; B – while held down, allows you to perform box snapping. When released, box snapping is disabled; LCTRL → while held down, allows you to perform step snapping; SHIFT → while held down, allows you to translate along the camera right and up axes; SPACE – surface placement with Y axis alignment; SPACE + X – surface placement with X axis alignment; SPACE +Z - surface placement with Z axis alignment; LCTRL + SPACE - surface placement with no axis alignment; LALT – activate move scale. Rotation gizmo: LCTRL → while held down, allows you to perform step snapping; Scale gizmo: LCTRL → while held down, allows you to perform step snapping; LSHIFT → while held down, allows you to perform a scale operation along all axes at once. Volume scale gizmo: LCTRL → while held down, allows you to perform step snapping; LSHIFT → holding this down before a drag starts, will cause the gizmo to scale from the center of the object; Object selection specific keys: LCTRL → while held down, allows you to add objects to the current selection. For example, you can hold down this key and click on individual game objects to add them to the selection or drag the mouse while the left mouse button is pressed in order to add objects to the selection using the object selection shape. If this key is not held down, when you select new objects, the previous selection is cleared. Note: If you click on a game object while this key is pressed and the game object is already selected, it will be removed from the selection. LSHIFT → while held down, allows you to deselect multiple objects using the object selection shape. Undo/Redo specific keys: CTRL + Z → Undo; CTRL + Y → Redo; Switch Camera mode: F5 → Builder camera F6 → Character camera F7 → First person camera Character teleportation (in the Editor mode for quick movement): Hold Left Shift and click left mouse button 5 File menu 5.1 Save to File Saves your current world layout to file (.world) 5.2 Save selected to file Saves only selected objects to file. This option is useful when you want to save and share only a part of your world or a group of objects. Example being if you created your own structure and just want to share the structure only, rather than the entire layout of your world. 5.3 Load from File Loads world layout from file. Your current layout will be lost. 5.4 Merge from File Appends objects from file to your current layout meaning you can add specific created designs with objects to your layout without replacing the entire layout. This is related to 5.2. 5.5 Clear all Props Deletes all objects from your layout. You cannot undo this action. 5.6 Load Default World Loads default layout from the server. Your current layout will be lost. 5.7 Old Room Format These are only a temporary option that provides backwards compatibility with the old room format (.dat files). You can open the old layout format in the World Editor and use or save it in the new format so you don't lose it. This older format will be removed in a later patch, due to no longer being used. 5.7.1 Load House 1 Props from server Loads House 1 objects. Your current layout will be lost. 5.7.2 Load House 2 Props from server Loads House 2 objects. Your current layout will be lost. 5.7.3 Load from file (old file format) Loads room layout from the .dat file. Your current layout will be lost. (Do note, .dat file support will be removed in a later patch) 6 Tools 6.1 Undo / Redo Allows you to undo or redo some changes and actions. 6.2 Copy and Delete Copy or delete selected objects. 6.3 The Gizmos Choose 'Gizmo' to work with objects: Translation, Rotate, Scale, Volume Scale, Hand 6.4 Transform space Toggles the Global/Local transform space. 6.5 Transform pivot Toggles the transform pivot point between Center and Mesh Pivot. 6.6 Camera Focus Moves the camera to focus on selected objects. 6.7 Color palette Applies colors to block objects (primitives). 6.8 Group and Ungroup Group and Ungroup objects. If the objects are grouped, you can easily select the whole group by clicking on one object from the group. If the group of objects is selected, then you can select one object with the second click. This allows you to work with an object within the group without ungrouping. 6.9 Snapping Enable or Disable step and angle snapping. 7 Objects This section explains the difference between object types. 7.1 Categories of Objects All objects are divided into categories so that they are easier to find. You can switch categories using the category icons. 7.2 Object Types Objects are divided into types depending on their use. 7.2.1 Blocks (Primitives) Blocks (or primitives) are the basic type of object shapes. They are designed to build your worlds foundations. You can move, rotate, and scale these objects. And also apply color and materials to these how you wish. 7.2.2 Props (Furniture) Most of the objects are furniture type. Characters can use different animations on these objects. These objects cannot be scaled. 7.2.3 Particles / Effects Visual effects such as fire, smoke, electricity. 7.2.4 Animation Triggers If you want some place in your world to function like furniture, then use the necessary animation triggers. These objects are invisible and indicate which set of animations the character will use with it. 7.2.5 Start Point Trigger This object determines the starting position of the characters in your world. This object cannot be deleted or copied, it can only be moved. 8 Materials You can apply materials only to objects of the block type. To apply a material, first select the objects. Then click on the material icon on the materials tab. Link to Gizmos Post on the 3DX Forums: http://3dxforum.com/index.php?/topic/5874-documentation/ An Update from Lisa 28/11/17 New default apartment. Completely created in the Worlds Editor.
  2. Hey everyone Just finished The new Millennia luxury villa 3 wanna have it for Private OR open for everyone and do massive parties build in mind for those purposes The goal was again to build a luxury villa in a small file size so hopefully all ppl can be on extreme settings and no lag if many ppl So villa is 803 kb ..short storry i had tons of ideas to do there haha but i wanted to keep it low file size 800kb luxury villa with non reflective floors and ceilings and 0 glitches in items on how they connect etc will give a awesome result also this villa has all my new designs lights wise from wall lamps floor lamps and ceiling rooms is fully equiped with all latest triggers sofas made for multiusage all tables also have triggers you can find it here : https://3dgamessexworlds.blogspot.com/
  3. iam Happy to announce my new series Of villas i call it Millennia series and here the first villa idea i had .. Before i show you the villa few words .. The goal Of this villa series is to provide Luxurious ish cool awesome rooms in Low file size So everyone can have fun there without lag without getting ur pc hot and same time being able to play in max graphics as possible i mean whats the point build 2 mb villa if you cant even stay in the room due to lag So this villa is 466 kb yayyyyyyyy Here a preview Of the villa you can find the villa here : https://3dgamessexworlds.blogspot.com/ also many other rooms there and many freebies and soon Indoor and outdoor items i will have from ready fireplaces kitchens grills beds preset islands other preset stractures so you only drag and drop what you like in ur room
  4. Well If you are The Kind That Love rooms with street-Alley-Hood Theme Then this is For you Few Words : Room is Only 194 KB yayyyyy meaning You can Forget what Lag is you can open this room Weeks and keep ur Pc cool You can have 150 peeps easily Playing on Max settings . Its Not Only its awesome small file size Its also Due to carefully selected and well Placed Props and items . Not Many multi-prop items also that can kneel down ur pc and eventualy ur gaming experience . Lets Face it rooms looks bad and Avis also look Bad on low settings Lol ,Every room i make its toward that specific Goal and that Goal is For people to be able to play on max settings while keeping ur pc fresh Now about the room Many places to discover and appartments many Dark Alleys ^^ well they have Some lights so u can see ur nose haha anyways have fun and enjoy you can find the room here : https://3dgamessexworlds.blogspot.com/p/the-hood.html
  5. Hello everyone and happy new year and all the cool and fun stuff :) Here My new 2020 Strip club <3 Few Words : Its Only 209 kb yayyyyyyyyyyyyy meaning its super user and Pc friendly The build is clean and perfect - carefully Placed props So its give you that awesome Pc performance This build can take easy 150 peeps without lag yayyyyy Also this build can look Full even with few people Due to carefully and stratigicaly placed items :) You see personaly I dont just build i take into account everything while building You can Find It Here : https://3dgamessexworlds.blogspot.com/p/strip-club-2020-3d-building-design.html Here a video and few pics check the Video in 1080P well youtube lowers the quality a lil but cant be helped :)
  6. From the album: Aura

  7. From the album: Aura

  8. From the album: Aura

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  11. From the album: Aura

  12. From the album: Aura

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  15. From the album: Aura

  16. From the album: Aura

  17. Version 1.0.0

    566 downloads

    Newik Mansion out now.. OBS: For get access to Newik Mansion, and download it, you need to join my club first.. The club is open for everyone. (You join the club on the right side of the club pic) My newest home to you all as free give away - Happy Easter everyone Newik Mansion is a house i saw in a music video, so its build out from pic's form a reel house. I have just change some of the disign so it fits to 3dx and the way i like it. Now its out for all of you. I hope you like the special design on the house. It took long time to build the walls, so it all fits together. The house have also a special disigned balcony, there have its own level, a pretty cool detail i think There are many details in the house, and homemade object's like the kitchen, sunbeds, sofa's, tables, PS4 and much more.. - The BBQ is a design from Countrysoso, i had to add that into the room, bc it fits so good. I have adjust the BBQ and made some changes there. But its her wonderful design, so all the credit goes to her about the BBQ. - The pooltable is a re-design from Darkangels original pooltable design, so there all the Credits goes to her. You find Countrysoso and Darkangels original designs here: http://3dxforum.com/index.php?/topic/5980-workshop/ The pool you can of cause swim in, the bed in the bedroom have more then one bedpose added. Most of the table's are there poses on. The double sunbeds its a special design where you can lay 2 next to each other and take sun. (end of the sun bed you see the original sunbed, there you press for get the sun pose) on top of the double sunbed is there a bedpose where you can cuddle, sleep or have sex First floor i have not added that much for the moment, its also a space area where you as the new owner can build/add what you like. or come with idea's about what there can be there. For now there are just a small party area. All in all the house have almost everything and its a cool design and special design, so i hope some of you like it, and want to use it Enjoy the new home I will update Newik Mansion over the time... Please leave a comment or a review so i know how you see the house here Hugs and Kisses Lexzia And Remember.. - All my creations, is only for use in 3dx - All my rooms can only be downloaded on the Modz site here - No one is allow to upload my rooms anywhere els, with out my permission
    Free
  18. Hallo everyone.. If some sit with a good idea about a home and can't really make it. So feel free to post some pic's here or in a PM to me. Then i can have a look at it, and maybe i can build the room. Hugs
  19. Here will there comes some Tips & Tricks about building, 3DX in general, Host etc.. You are also free to add your own tips and tricks here Hugs Lex
  20. Lexzia

    LR18

    From the album: LR Luxurious

    A overview pic from the beach side
  21. We notice some amazing builders out there that do incredible designs, now... what if we do a build and want to host 100+ people in this room. What should we look out for so we do not experience the following: 1.) Game Crashing 2.) Slowness or LAG 3.) Music keeps cutting out 4.) Too many Objects? Add to this list if necessary and builders provide some advice upon your experience. Help us know what we should do and not do so we can host BIG ROOMS with Lots of People!
  22. Au début tout vous sembleras difficile, mais vous allez vite comprendre qu'il est facile construire, c'est juste long. faite vous une banque de donner ou la base est deja contruite. Example: mur, fenêtre, porte etc.... parl suite vous naurez qua les MERGER et a les modifier un peux. je suis encore moi-meme à la banque de donnée, mais me preatique en meme temps en modifiant des .world déjà monter c'est court mais c la methode la plus rapide, ou juste venir télécharger des.wolrd deja fait
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