Hi all
This tutorial is about "Jump Steps"
So what is a Jump Step?
Well its a props placed to allow you to cross/jump through a window or invisible wall (and visible walls in advanced cases) to allow you access to the other side.
So to start with, any props you can walk on can be used as a Jump step, but the most common are Light Cubes and Coffee tables.
Prop placement.
The prop you are using for your Jump Step should ways be place on the "Other side" of the window/wall you are trying to cross.
Never put the prop 1/2 way through as that just cause players to get stuck. Don't be shy to leave a small gap between the window/wall and your Jump Step as we want people to "Jump" through the window...not Walk across it.
You can see I have lined up a row of White blocks to "Jump" through APT2 window.
Now, this by itself works perfectly fine...but often we still see new players getting stuck.
People becoming stuck are generally clicking on the front face of the block which makes the Avi want to "Walk Through" the window/wall instead of " Jumping" through it.
So to promote people to click the top of the Jump Step we cover up the bits we don't want them to click.
In the picture below you can see I have used Speakers to hide the sections of the Light Cubes I do not want people to click.
So by covering up the White Light Cube areas that might cause people to get stuck, I have now made the "Jump Step" Newbie Proof
Now a couple of Notes:
All ways put your Jump block on the "Other-Side" of the Wall/Window you are trying to cross. The Idea is you want them to "Jump" across ...not walk
Always cover the parts of the Jump Step you do not want people to click on with "non-walk able" props (like speakers)
In APT2, you do not need to "JUMP" back into the room....you can just walk back through the window. (if you are getting STUCK walking back into APT2...the Jump Block is too high. Just lower it.
in APT1, you need to JUMP in and out of the Apartment Balcony. Once outside the balcony there is 3 more Invisible walls to deal with
If set up correctly players should only need to single click on the Jump Step to "Jump" across the Wall/Window.
You can find two "Jump Steps" I have made for APT1 and APT2 here to download:
Best of Luck
<3 Ayon
Attached Thumbnails
Hey, here is a list of all props from version 1.0:
bar_1
bar_stool_2_home
bar_stool_4
bar_table
bed_1
bed_2
bed_3
bed_4
bed_6
chair_2
chair_3
christmas_tree
coffee_table_1
coffee_table_2
cross_stool_home
dj_pult_v1
heart_pillow_pink
heart_pillow_white
hi-fi
lightcube_blue
lightcube_green1
lightcube_green2
lightcube_pink
lightcube_white
lightcube_yellow
light_1
light_1_blue
light_4
light_5
mafon
microphone
plant_1
plant_2
pole
rack_1
rack_2
rack_2_x3
rack_3
rack_3_x3
sofa_1
sofa_2
sofa_3
sofa_4
sofa_5
sofa_6
sunbed
sunbed_2
table_2
tv_1
vedro
And the extra ones:
bar_stool_1
bar_stool_2
bar_stool_2_poses
bar_stool_3
cross_stool_poses
door_1
door_2
light_2
luster_1
mattress_1
pan_1
shell_1
pan_1 is the toilet, shell_1 is the sink. And I think mattress_1 has its mesh deleted since 2.0.
I haven't checked the resources of 2.0 and 2.5 though yet.
here are another two not on the list:
sofa_1_snow
glass_table_black
I am not sure about the last one though but I think it can be placed as well
Thank you AlexRyder and Niblette for this information.
Hi All
So a lot of people have asked me how to make a perfect circle dance floor. Well there is a few ways to do it, but I thought I would show the simplest.
To start with...some notes:
I am using AlexRyders Extender Modz in 1.0 to create this.
This can be done Rochi's Modzas well...it will just require a steady hand and patience.
First
Put a prop in your room (in this case i am using the Book-shelve, xml code named "rack_1")
You can see in the picture i have put the prop where i want the "Center" of my circle to be.
Now the fun begins.
In the tool bar on Alex Modz, I have set my Y rotation to x3 and I have turned off the mouse.
Now copy the first book-shelve and rotate it "1 step" to the left....repeat!!!
NOTE:
A x3 (or 3deg) rotation means for a complete circle you will need 120 book-shelves.
So for a smaller deg rotation you will need more props...i.e. 1deg will require 360 props.
This is what you will end up with. A circle of 120 book-shelves.
So, we now have these in the "Exact" center of our circle.....now all we do is move them out an exact amount of horizontal steps.
Before you start you will see I have set the "Axis" to "Local" and the X and Y axis to 0.6
Now, for this example i am moving each book-shelve out (forward arrow in this example) 20 steps x 0.6
There is no real reason for this...its just what i did for this example. You can move your props as far as you like...
Annnnnnnnd!!! the very last one
You have now made a perfect circle
once the outer ring is completed you could make something like this!!
I hope this help you all and if you have any questions feel free to ask them here or in game
<3 Ayon