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Nym

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  1. Nym

    Jump Steps

    Hi all This tutorial is about "Jump Steps" So what is a Jump Step? Well its a props placed to allow you to cross/jump through a window or invisible wall (and visible walls in advanced cases) to allow you access to the other side. So to start with, any props you can walk on can be used as a Jump step, but the most common are Light Cubes and Coffee tables. Prop placement. The prop you are using for your Jump Step should ways be place on the "Other side" of the window/wall you are trying to cross. Never put the prop 1/2 way through as that just cause players to get stuck. Don't be shy to leave a small gap between the window/wall and your Jump Step as we want people to "Jump" through the window...not Walk across it. You can see I have lined up a row of White blocks to "Jump" through APT2 window. Now, this by itself works perfectly fine...but often we still see new players getting stuck. People becoming stuck are generally clicking on the front face of the block which makes the Avi want to "Walk Through" the window/wall instead of " Jumping" through it. So to promote people to click the top of the Jump Step we cover up the bits we don't want them to click. In the picture below you can see I have used Speakers to hide the sections of the Light Cubes I do not want people to click. So by covering up the White Light Cube areas that might cause people to get stuck, I have now made the "Jump Step" Newbie Proof Now a couple of Notes: All ways put your Jump block on the "Other-Side" of the Wall/Window you are trying to cross. The Idea is you want them to "Jump" across ...not walk Always cover the parts of the Jump Step you do not want people to click on with "non-walk able" props (like speakers) In APT2, you do not need to "JUMP" back into the room....you can just walk back through the window. (if you are getting STUCK walking back into APT2...the Jump Block is too high. Just lower it. in APT1, you need to JUMP in and out of the Apartment Balcony. Once outside the balcony there is 3 more Invisible walls to deal with If set up correctly players should only need to single click on the Jump Step to "Jump" across the Wall/Window. You can find two "Jump Steps" I have made for APT1 and APT2 here to download: Best of Luck <3 Ayon Attached Thumbnails
  2. Nym

    List Of Props

    Hey, here is a list of all props from version 1.0: bar_1 bar_stool_2_home bar_stool_4 bar_table bed_1 bed_2 bed_3 bed_4 bed_6 chair_2 chair_3 christmas_tree coffee_table_1 coffee_table_2 cross_stool_home dj_pult_v1 heart_pillow_pink heart_pillow_white hi-fi lightcube_blue lightcube_green1 lightcube_green2 lightcube_pink lightcube_white lightcube_yellow light_1 light_1_blue light_4 light_5 mafon microphone plant_1 plant_2 pole rack_1 rack_2 rack_2_x3 rack_3 rack_3_x3 sofa_1 sofa_2 sofa_3 sofa_4 sofa_5 sofa_6 sunbed sunbed_2 table_2 tv_1 vedro And the extra ones: bar_stool_1 bar_stool_2 bar_stool_2_poses bar_stool_3 cross_stool_poses door_1 door_2 light_2 luster_1 mattress_1 pan_1 shell_1 pan_1 is the toilet, shell_1 is the sink. And I think mattress_1 has its mesh deleted since 2.0. I haven't checked the resources of 2.0 and 2.5 though yet. here are another two not on the list: sofa_1_snow glass_table_black I am not sure about the last one though but I think it can be placed as well Thank you AlexRyder and Niblette for this information.
  3. Hi All So a lot of people have asked me how to make a perfect circle dance floor. Well there is a few ways to do it, but I thought I would show the simplest. To start with...some notes: I am using AlexRyders Extender Modz in 1.0 to create this. This can be done Rochi's Modzas well...it will just require a steady hand and patience. First Put a prop in your room (in this case i am using the Book-shelve, xml code named "rack_1") You can see in the picture i have put the prop where i want the "Center" of my circle to be. Now the fun begins. In the tool bar on Alex Modz, I have set my Y rotation to x3 and I have turned off the mouse. Now copy the first book-shelve and rotate it "1 step" to the left....repeat!!! NOTE: A x3 (or 3deg) rotation means for a complete circle you will need 120 book-shelves. So for a smaller deg rotation you will need more props...i.e. 1deg will require 360 props. This is what you will end up with. A circle of 120 book-shelves. So, we now have these in the "Exact" center of our circle.....now all we do is move them out an exact amount of horizontal steps. Before you start you will see I have set the "Axis" to "Local" and the X and Y axis to 0.6 Now, for this example i am moving each book-shelve out (forward arrow in this example) 20 steps x 0.6 There is no real reason for this...its just what i did for this example. You can move your props as far as you like... Annnnnnnnd!!! the very last one You have now made a perfect circle once the outer ring is completed you could make something like this!! I hope this help you all and if you have any questions feel free to ask them here or in game <3 Ayon
  4. I have seen your builds Alex They are chaotic masterpieces. I think I have picture of it somewhere
  5. Hi All Welcome to The Builders Guild. Please fee Free to ask any question you may have regarding building within 3DX.
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