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You can't close a person's room from another char's account since the login credentials are required to do that (as far as I remember). You can in theory have a purposely broken avatar configuration that would cause the people trying to load it crash, but I doubt that would actually work beyond crashing a single game script or lead to a disconnect. I haven't explored such an opportunity either though, since, why even? %)
Only if somebody manages to hack the 3dx server, but that's not very likely.
And you can't tap into private conversations from the local client since the server only sends the messages to the participants.
Why wouldn't it be allowed? It's just a bunch of 3d object models, not real animals... or at least that's what my rational person perspective is suggesting %)
There was an update to the save file format since patch 373. There is now a new string token {"valuetype", "float"} added to the file when saved with game version 373 and above.
Now when reading the save file when there is no "valuetype" property (the game doesn't even check for its value, I think), the file is supposed to be an old style one, with ints. When the property is set, all transform and color values are supposed to be unmodified floats (i.e. the color components should be in the 0...1 range).
Or at least something like that, I'm writing it from my head.
According to this:
ConvexHullBuilder::CreateTrianglesFromPolygons: convex hull has a polygon with less than 3 vertices!
Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe)
Failed to create Convex Mesh from source mesh "Cylinder_LOD0". Source mesh is likely have too many smooth surface regions. Please reduce the surface smoothness of the source mesh. Alternatively turn on Inflate Mesh and increase the Skin Width sufficiently for this mesh.
Setting scale failed, ignoring request. Please check all scaling axes are non-zero.
you seem to be having a degenerate object somewhere in your scene. This is the engine's internal bug, so there is pretty much nothing you can do about it besides manually removing the broken item from your save file. Usually that would be a too small or too unevenly scaled (i.e. like 10000x0.00001x0.000001) object, but can actually be anything which hasn't aligned well with Unity's internal math.
If you know how to create animations for Unity using the extracted char models, I have plans on making it possible to load user-made animations intro the game. Making the actual animations is the actual hard part here