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  1. Hi All Most of you will have seen the Banner at the top of the Modz website Advertising 3DXChat. For those that have not seen it, well you will need to turn your Adblocker off (or at least exclude this website...like I have) Buy clicking the banner it allows you to Buy/Renew your 3DXChat subscription and linking your purchase to the Modz Website. When you link your purchase to the Modz Website, the site gets a little commission from your purchase. Over the past 3 months that the Banner has been up, the Modz membership has been able to raise enough money via this commission to allow me to purchase 3 x 12months 3DXChat Game Keys to give away So its time to give away some Free 3DXChat 12 month game time keys!! How do you enter to win? Simple, just vote yes to the poll in this thread. All those that have Voted yes will be in the draw. This poll will remain open until the 21st of October (AEST so that will be the 20th for some of you) and (TBC) Winners will be drawn on the 22nd at one of the Virtual Sugar Events. Let all your friends know to vote in tis poll to be in the draw!! And Click the banner to Buy/Renew your Subscription to 3DXChat!!! so we can give away more free Game Keys Cheers Nym
    11 points
  2. 3dxWorldPicture View File 3dx Tools Hi all, the download contains 4 files: 3dxToolChain.exe (an installer, that installs all tools as installers will usually do ? ) a zip file, that contains all files, that the installer would install. you can extract it and use the tools from the bin folder directly. 3dxWorldPictureManual.pdf - the manual for the world picture tool (same as here) 3dxImportExportManual.pdf - the manual for the import export tool (same as here) 3dxWorldPicture WorldPicture is a tool to convert computer images (such as png, jpg, etc.) into a 3dx *.world file. The result can be stored locally on the disk to load it with 3dx or it can be uploaded directly to 3dx. When starting WorldPicture, you get the following: To create a picture for 3dx you typically do the following steps: Load the picture Edit the picture (resize, smooth, etc.) Create the Objects for preview Save the world file or upload the objects to 3dx directly Application Areas On the top (without colors), the menu bar and the tool bars: Main tool bar: The Program Areas are marked in Colors: Green Picture Edit Area: Here you can load and edit the picture, which should be converted. Red Settings: Here you make general settings for the resulting world image Blue Picture Elements: Here you specify the sizes and positions of the picture elements Yellow Frame Elements: Here you specify the frame and if one should be created Pink Step List that describes, what to do to get a world picture (switched on/off by the green icon in the main toolbar) Below yellow Some statistics for the picture and the resulting image. Load the Picture In the following tutorial, the Guide on the right is hidden, to show more of the rest of the app. On the Picture Edit Area, click the ![Load Image](images/LoadImageButton.png) "Load Image” button. We will use the following picture in this tutorial: Select the image in the file dialog and click load. The image is loaded and shown as background image, like in the following Picture: Edit the picture The next step is to edit the Image. Therefore, You use the Picture Edit Commands on the top left. Here you can resize and use some basic edit operations on the image. At least resize should be used, as a too big image creates a too huge object model in 3dx (e.g. a 100x100 pixel image created 10.000 objects, and so on). At the bottom left of the application, the state is shown, like here: This is the original size of the picture, including the number of pixels in the image. The number of elements is shown, when the user pressed on If a change in the picture should be undone, use the Undo button at the bottom left of the Picture Edit commands. The Example Picture has an original size of 1440x815, which is 1.173.600 Pixels. If we create a 3dx picture out of it, it will be about 1.2 million elements. This is way too much, which is displayed by the highlighted size boxes So, at least resize should be done. But resizing the image also looses details. So all other commands could make the picture better after resizing (Smoothing, edge detection, …) Just try a bit. In Our Example, we just resize the picture: Width Height Pixel 1920 1080 2.073.600 960 540 518.400 480 270 129.600 240 135 32.400 We use the size 240x135 in our example. After changing the X-value in the spin box, press the button "Resize to" to resize the image. The size is still shown as critical, as it’s more then 150x150 pixels, but we decide to stay with it. The bigger the picture, the longer the calculation will take later on. Create the Objects for preview The next step is to configure the image creation. This can be done in the next boxes. The Settings are the most important parameters, which you maybe change for each Picture: Material is the object type, that is created, boxes, prism, hearts, etc. Typically, you use Box if you create pixel art. The next important step is to choose Alpha Values and Value for equal. These need to be set once, maybe modified per picture. Alpha means, whether transparent (or semitransparent) pixels should result in objects in 3dx or not. A value of 0 means, all pixels which are not fully transparent are created as 3dx elements, 0.5 means, all pixels that are at least half transparent are ignored. A value of 1 would mean also non-transparent pixels are ignored (which would result in an empty picture, so it makes no sense to use it). Value for equal is used to create a segmented picture. Segmentation is the process of recognizing equal pixels and combine them to a bigger rectangle. This results in a picture with less details but also with less elements in 3dx. Look down for examples of segmented pictures. The bigger the value of Value for equal is, the bigger the difference of colors might be to get combined. Just play with these parameters a bit and click on Create Elements, to create the resulting block picture in the preview area. If you want to see the original image again, just click on Clear Elements. Clicking these buttons also updates the status and will show you, how many elements will be in the resulting picture. The Picture Elements only affect the creation of the world file and have no visual effect in the tool itself. They influence the position of the picture in world coordinates, the rotation of the single objects and the scaling and offset. Scaling results in the size of the single elements. If you are in normal mode, you only can modify position and scale. Modifying X-Scale will automatically modify Y, Z and Offset in the same way, as it is expected to create cubes, which should touch the next ones. If you want to modify these values manually (and also rotation of elements), tick the checkbox Enable expert settings. Be aware that this might result in unexpected visual effects, if you modify the values independently. A value of 1000 means about 10 cm. In our example, we used 200, which means, each pixel will be about 2 cm high (from the perspective). A picture of 240x135 with a scaling of 200 results in a picture of 3 m. If wished, the program can also create a picture frame around the image. The frame has the width and thickness which are given in the frame settings: They are displayed in yellow in the program but will be wood in 3dx. Examples for segmented pictures Picture, which is not segmented (32.400 elements in 3dx): Picture segmented with an equal value of 2.0 (7.153 elements in 3dx): Picture segmented with an equal value of 5.0 (2.930 elements in 3dx): Picture segmented with an equal value of 15.0 (1.059 elements in 3dx): The created world files of the eagle picture are available in the data/examples folder of the app. Save the world file or upload the objects to 3dx directly Now you can save the *.world file (use ) Save or SaveAs) Result Uploading the picture from this manual with the shown parameters (Value for equal=5, Alpha Values=0.5) results in: 3dxImportExport Load old and new files into the tool and save them in any format (*.xml, *.dat, *.world) Merge files inside the tool (button: add props from file) Shift the complete room by x, y, z on the right side, you see some statistics about the loaded file. Here you can remove duplicates switch property types remove selected properties from the statictics table from the loaded room in the tab "single Elements" you can edit each single element each value Submitter TamaraX Submitted 01/04/2018 Category Tamara's Modz File type Standalone Application  
    9 points
  3. 3dx Import Export [World Format] View File The new version of my Import / export for 3dx with Wolrd Editor. Main Features: Load old and new files into the tool and save them in any format (*.xml, *.dat, *.world) Merge files inside the tool (button: add props from file) Shift the complete room by x, y, z on the right side, you see some statistics about the loaded file. Here you can remove duplicates switch property types remove selected properties from the statictics table from the loaded room in the tab "single Elements" you can edit each single element each value Online Tools Login Upload room Download room Reset room on server Clear room on server Merge currently loaded file with room on server Submitter TamaraX Submitted 01/04/2018 Category Tamara's Modz File type Apartment Save File  
    5 points
  4. Rotate I will start talk about rotate a object there have many small objects togehter. It can be something you have build or a creation you have download. If you for example have made a sofa/couch and have added the sofa as one big object or have downloaded one. If you want to rotate that sofa so its importen you choose the right rotation. Here you see a Sofa there are one big object. The hole sofa is around 22 objects. In top you see "Pivot" If you rotate with "Pivot" so the sofa will be one big mess when you rotate... Like this: Instead you click on "Pivot" and choose "Center" then you can rotate the sofa as you want and make it fits in any positions. That was a little Tips about rotate Lexzia (If some info are wrong, then contact me, so the fault/mistake can be fixed asap)
    5 points
  5. Now with UI and installer (and auto update): https://3dxtools.neocities.org/3DXRemoveDuplicates/
    5 points
  6. this is not something that should be done... It's something that must me done... it would bring the game to a whole new level.
    4 points
  7. Hi Everyone! I am building Tʜᴇ Wʜɪᴛᴇ Hᴏᴜsᴇ and wanted to share the details, as well as the updates on this forum. I hope this is the correct place to do that! I used to play 3dxchat a lot last year, but took a looong break. I am a passionate builder and Aʟᴄᴀᴛʀᴀᴢ ✪ Pʀɪsᴏɴ RP was my first build. Now, Covid and the quarantine was a good excuse to come back, and I choose Tʜᴇ Wʜɪᴛᴇ Hᴏᴜsᴇ as my new project. I am pretty obsessed with accuracy and, I hope, I will surprise many of you with the build. I downloaded the plans of the actual White House, and did my best to make it look as authentic as possible - at least for the construction. Now, when it comes to the decoration, I decided to deviate more from the real White House and use my own creativity, to allow different variations of RP. I am planning to keep the room open 24/7, as much as possible, and perhaps start scheduling special events, once we have enough players. I uploaded the Maps (original drawings of the maps were created by Peter Sharkey), the Rules and the Roles of Tʜᴇ Wʜɪᴛᴇ Hᴏᴜsᴇ to My Gallery and put a sign on the spawning area to inform new comers. Special thanks to my good new and old friends: bitcheysexy, LauraMadison, ||Veronica||, YoungJason, FredB, Earis, RosaliaLinda, JackWashington, Zorna, ImRose and FatMorgana for their motivation, suggestions and joining the room at these early stages. Without making it too lengthy, I want to end this first message with the rules; Tʜᴇ Wʜɪᴛᴇ Hᴏᴜsᴇ is for roleplay (RP) only - and you can play anything you want Keep in mind 3DXChat rule 2.17: Negative portrayal of political figures is prohibited Non-RP communication should be surrounded by () Use private or group messaging for hardcore / sex talks Don't talk to people who are far away - they should not be able to hear you. Exceptions: (A) You can talk or text on the phone - and tell that you are doing so, or (B) You can scream even if you are not sure you will be heard Players with roles should; (A) When AFK, put a note in their profiles and leave their avatars in the White House and (B) Mention their roles in the White House in their profiles Be interactive, nice and have fun! There is still a LOT MORE to build, so bear with me! I know that there are MANY more experienced players than me. So, I always welcome criticism, suggestions and feedback. I will leave my avatar, Puka, in the room when I am AFK. Please feel free to leave me a PM if you would like to be assigned to a role, have questions/suggestions or just to say "Hi!" Cheers!
    3 points
  8. I built this room quickly to enter the contest, it is ready in beta version but I made it thinking about all the rules requirements. This club is themed with the game Max Payne 3 Objects used: DJ Controller table: LukeM (but I've improved) Bottles: Redji and Tiazinha Elevator and separator pedestal: Thamea (changed color and size) Size: 1,145 KB (exactly, all this for just over 1 mega) ensuring phenomenal performance. - I added Light, Theming, Booth DJ, Dance Floor, Lounge / Seating and Bar resources. - Rooms such as Sex Rooms or strip clubs will not be accepted for the prize. that's why there's no bed and no pole dance - it is a room that can accommodate many people without delay. Download for judge: mordeno_max_payne_064_beta Ultra light.world Call me in discord: Tiazinha # 9313 The pink lights are stairs inside the wall, and the floor lights are forks. that door can pass dance floor overlooking a vip area seating areas with a privileged view of the dance floor a detailed bar that people can enter from the side a stool in the official Night Club room to sit and chat you can look at the ceiling that has an air conditioning system and metal frames that support the speakers. light effects now we are in the vip area the elegant place for people to dance and enjoy a good chat climbing the stairs from the VIP area gives access to the lounge very cool place to party too It's a view of the building Must this bunch of colored dots on the wall be heavy? not because they are stairs. lol
    3 points
  9. Hi All So some of you may have heard...or not... that the Modz forums has been undergoing a major face-lift over the past couple of months. Well that work is now close to being finished and hopefully in a couple of weeks we will be testing the new site for a release date in September!!!! We are planning a massive in game event for the release of the new website and in addition we have setup a New Modz Discord server. So feel free to click the link below that will invite you to the Modz Discord server. Modz Discord Server There is lots of plans for the discord server to allow events to be promoted and it to be used as a central hub to communicate with Builders and DJs in game. We will also be setting up a "Technical help" section where you can ask the geeks about computer stuff There will be more news released in the coming weeks regarding the new Modz website and all the new exciting things that we will be introducing to the site!!! Exciting times ahead! Nym
    3 points
  10. Congratulations to Molove1, VanessaVixxxy and Kote23 for winning 12 months 3DXChat game keys. ? I’ll send you the Keys tonight when I get home. Massive thank you to Kemistry and her team at Virtual Sugar for supporting the Modz team and running the draw. There will be more game keys to give away soon ?
    3 points
  11. Hello i wanted to Give everyone a summer gift So i decided to give the Island i made for my self ,ur free to open it mod it whatever but please mention me from time to time have fun n muacks you can download from here 2 download links in case one dont work https://3dgamessexworlds.blogspot.com/p/alivias-2019-island.html
    3 points
  12. Hello everyone and happy new year and all the cool and fun stuff :) Here My new 2020 Strip club <3 Few Words : Its Only 209 kb yayyyyyyyyyyyyy meaning its super user and Pc friendly The build is clean and perfect - carefully Placed props So its give you that awesome Pc performance This build can take easy 150 peeps without lag yayyyyy Also this build can look Full even with few people Due to carefully and stratigicaly placed items :) You see personaly I dont just build i take into account everything while building You can Find It Here : https://3dgamessexworlds.blogspot.com/p/strip-club-2020-3d-building-design.html Here a video and few pics check the Video in 1080P well youtube lowers the quality a lil but cant be helped :)
    3 points
  13. HA, someone finally saw it 10 points for ShadowLands
    3 points
  14. Lag is so hard to build around and I try not to think about it too much when I am first creating. The problem with lag is ts totally dependent on the users computer/network/internet/3DX Messy game code Some people have Super computers, Some people have Laptops that still run on Windows XP.... Some people have Super computers but run the 3DX with Spotfiy/Nexflix/Black Desert/Far Cry5/Emails and 15 other programs running in the background...../me frowns The only real advice I can give is: 3DX handles light badly so try to avoid using to many. (Less than 8) Reflecting surfaces are an issue because of the way the game handles light. So Glass and Metal surfaces should be used carefully Objects intersecting with each other. If you have 100 tubes forming a circle and they all cross in the middle...it can cause lag where the props intersect/collide Tip: When you have finished your build, spend one hour looking around for those hidden props/blocks that are not needed and delete them. And the Size of the Room. Although this effect can vary. General Rule try and keep your build no more than a 1Mb file. However I have builds that are 2Mb that do not lag... but they are "Simple" in their design. So the only real advice is to just keep lag as a consideration when you are creating your build...but do not let it dictate it. Also open your build to your friends and get feed back from them about lag...make make sure one of your friends has a low powered computer. There is no point testing for lag if all your friends have Super Computers It would be a shame if the only consideration for building is lag... Build because your creativeness wants you to (and just keep lag as a consideration later) Ayon
    3 points
  15. Huggies, My first project For the story f these place, its my first work in building, ive create for Niine my love , a queendom for my princess in fact. These place is one month of work I havent really take note of the hours sorry The mind mix Egypt with the Alexandria lighthouse, babylonian suspend garden and greek mind. We organise parties with atlantis with a dj roster and have lot of visitor (120 the last time) Honnestly we dont waited so much until be steal in fact but for bad reason just because of a little mafia jealous in war against one person i wont tell the name these mafia is enough paranoid and big mouth But we dont care it hasent kill our mood i precise again i do personnal creation,i dont share the files, each place is for one person,dont hesit to come here for your ask: Presentation, rules and request Also atlantis:
    3 points
  16. Remove duplicate objects (World JSON Files) View File Hello all, I had yesterday a big problem with the World Editor. For whatever reason everything was duplicated. Maybe it was me, maybe a bug, I don't know. Anyway, it was to late to load my last saved work because I changed to much. I was frustrate but than I said to myself: Chloe, calm down, you can code So I wrote a little command line tool for the new JSON-World format to remove duplicate objects. Also inside of groups. I didn't had many but if you work on complex structures it can happen that you duplicate a block by accident. The usage is pretty straightforward: ChloeCleanTheWorld.exe "c:\...\awesome.world" The check routine does not considering material. So if you have two objects with the same size and position on top each other with different materials, one of them will be removed! Have fun and take care! Chloe ----------------------------- I have changed the code to do deep search of duplicate objects inside groups. Means more duplicate objects are now found Please use the tool with care! Chloe --------------------------------- TamaraX reported that she needed to run my tool 5 times before 0 duplicates were found. O don't know were my logic hole is but anyway, I have implemented a multi pass so really every duplicate object should be deleted after a single run: --------------------------------- Now with UI and installer (and auto update) --------------------------------- Did this for Chloe Tamara Submitter chloe Submitted 01/16/2018 Category Other Members' Modz File type Standalone Application  
    3 points
  17. Hi All I would like to announce our first Modz party to showcase objects that people have created with the World Editor. This event will be held on AsherReins Skyhaven Airship with live DJs spinning all night. Our theme for this party is to allow the amazing creators in 3DX to showcase object they have made. These objects can be lava-lamps, Cars, Coffee Machines, Trucks, DJ Consoles, Cloths Racks, tables and chairs....anything really that is not a full build. Objects that our members submit will be added to a separate gallery room for viewing and Access to this room will be via a group room invite from within the Main Party at Ashers. If you would like to submit an object/prop file to be shown in the gallery room for this event please submit it in the link below. I am the only one who has access to your files and I will add them to the gallery room just before the party. https://3dxmodz.com/index.php?/files/category/20-modz-object-party-25th-february/ In addition, This is not a competition so there are no prizes on offer. The Modz team has just seen some incredible objects in game and we wanted to provide a platform for you to show them off. See you all at our first Modz Event <3 Ayon
    3 points
  18. If I can suggest, anyone having Lag issues in game should always open their task manager while the game is running and check what might be causing it. How do I open my task manager? Right [click] on your task bar and select "Task manager" it will look like this: if you click on the % numbers at the top it will put the most resource using process at the top. I would suggest if your CPU and Memory numbers are above 60% you have too many processing running in the back ground (skype, spotify, Itunes, etc, etc) Close them by right clicking on them in the list and select "End Task" If you GPU number is high (above 60%)...and 3DX is the only game you have open....lower your graphics setting in game. if your Network number is high (and its something other than 3DX) then something is downloading in the while you play 3DX...you will see it in the list. Close is as above.
    3 points
  19. Hi, I just want to inform all, mainly the german speaking new players, that I have made Instructions for the Game and the World Editor / Anleitungen für Spiel und Welt-Editor: 3DXChat Basic Game Manual (German or English) V2.5 Beta Build >370 World Editor Manual (German) Mainly a translation of Gizmo's instructions, with some additional hints and remarks Hauptsächlich eine Übersetzung von Gizmos Anleitung mit zusätzlichen Hinweisen und Anmerkungen PDF Files for Download & Print
    3 points
  20. Nicely done Chloe!!! In ZEN I have 100's of panels copy/pasted and found 30 dupes. Thank you!!!! I wonder if increasing tolerance might make other things happen too. Thank you for sharing the code as well. <3 ~ice
    3 points
  21. Great Idea chloe and yes..there might be a bug with the world-editor. Looks like when you use the scale-button.
    3 points
  22. Hi Ayon, I will create an offline installer later so it can be addedto the Files section, ty.
    3 points
  23. Our goal at Charlie Vogue. To become 3DX's Number one fashion magazine. Our aim is to inspire and impower fashion and beauty lovers to try and be the best versions of themselves. We our devoted to make our content truly unique and innovate. We believe that the quailty of our photography and storytelling will make us a force! We are aiming to release this on a monthly basis The magazine will feature A monthly front cover star that will feature a exclusive interview and never seen before unique photoshoots. Articles will range from: 10 ways how to look and dress like certain celebritys in 3dx How it feels to be colded from a females perspective. Scents that match your star sign. 20 high heels we must own to look elegant. How to play hard to get. step by step guides on how to colour pallet. Many more the list is endless. We will have various colums ranging from social aspects to old fashion trends. Double page advertising for example needing a model to wear Prada or advertising perfume. We will run monthy awards to the best dressed or the most iconic looks of the month. Competitons. The first issue will be released soon!!
    2 points
  24. Use the scale tool, but make sure you change from Pivot to Center and than hold down the SHIFT key. A white square will appear in the middle of the moving arrows. Keep SHIFT pressed and keep left mouse click into the white square. Move the mouse up or down to make it smaller or bigger
    2 points
  25. When you are in the editor, click on the small camera icon on the top left corner of your screen. In the "Take Shot" window on the left, bottom is Zoom-Step. Type in there 10 or 20 or whatever you like and close the Take Shot Window. You scrolling will be faster (higher number) or slower (lower number)
    2 points
  26. Hi all Some of you will have seen my announcement on the Modz Discord channel about this topic, but for those that did not... here is whats happening For a long time member have requested the Modz site to have the ability to be sell content. I have never been against the Idea... more against the drama that might come along with it. However I have have decided to give a Merchant system a go and make it available to the Modz Membership. I invited MCU Discord members to give feedback and I am now inviting Modz Site Members to also give feedback about this. Please feel free to post your thoughts in this thread. Here is how the Modz Merchant System will work (as of me posting this and is subject to change!!! ) There is a lot of ways this could work, but basically...it comes down to what Commerce system the Web engine supports. There are additional Plugins i can purchase to enhance the system...like adding the ability for auctions. But for now we will use the base Commerce system. So if you would like to propose a new idea in this thread...just keep in mind i am limited by the Web sites commerce capability. To start with...a few selected members (2 or 3) will be invited to advertise their products on the site. This is to allow for more testing because i need to ensure the system is robust. Over time, I will open up the Merchant system to more people to allow them to offer their products to the community. I will create a separate post for these "Modz Merchants" as there will be detailed explanation given to them on how the system works and Terms and Conditions they need to agree with. But the basics are this: There will be a separate category set up in where only Modz Merchants can post products for sale at a price they choose. 3DXModz Members will have access to purchase these products from these Merchant through the Modz site. The Modz site will collect a commission of a sale to cover the cost of making this facility available to the Membership. Currently commission is set to 30% All purchases by Modz Members and payment to Modz Merchants will be done via PayPal You do not need a PayPal account to purchase from the Merchant as PayPal accepts Cards. You WILL need a PayPal account to be Mod Merchant Once the transaction has been completed, the site will allow you to receive/download the purchase. Now why I still have you attention, i want to quickly cover TAX? As I live within the Australia TAX system... I am not required to collect GST/VAT/TAX on these purchases because they are less than AUD$1000 (I will limit the max amount per item) and I am not exceeding AUD$75,000 revenue per year. So there will be no tax on these purchases. However if you live in a country...that you think you will be required to pay a form of tax for a purchase...please let me know and i will look into it. But i doubt the Australian Tax office will want me to collect GST/VAT/TAX for foreign entities Now to be clear, the above is about purchases....not Merchant Payment. That will be discussed with each Merchant. Ok, as for "Selling Content" and the issues/concerns around that. The 3DXModz web site is making the system available to its membership and Modz Merchants have the ability to sell their content. The site is just providing a place and system for the transactions to happen safely. All purchases are recorded and are traceable on the site by the Member and Merchant, in addition too invoices being emailed out to everyone involved. Free content: This will always be available and existing free content that is currently free on the site...will remain free...including the ability for people to post free content. Do not think if you have existing content on the site you will be able to become a Modz Merchant and Move it all over to the Merchant section...I will not allow it. The Merchant system is for New content only. Now as for copyright, and i am going to be blunt about this... If you want to sell your Nike Shoes on the site...you are welcome to If you have a Game account on a popular MMO and have Bad Ass Armour and 10Bil gold in your bank and want to sell your account here...you are welcome to if you have created something that can be uploaded into a game and want to sell it here...you are welcome to. This site is facilitating a transaction only...I will be expecting Modz Merchants and Modz Members whom make a transaction to understand this explicitly. You do so at your own risk. There are check and balances in place in the back ground for me to watch over the transactions and Merchants will be screened/interviewed....by me! Time frame for all this to happen. Currently a wonderful friend of mine is helping me test the commerce system and because it takes 5 to 7 days for Paypal to clear funds we are waiting for that to happen to complete the first test of the system. Once i am happy that I know how the system works i will invite 1 or 2 more people to be Merchants. I am hoping that will happen around the 19th of July..maybe a bit sooner and a few items will be available for purchase to allow more testing. I am aiming for the end of July to have the system working and slowly growing from there. I am tentative about the growth of the Merchant System because currently it seems that there is more "Manual" button clicking in the back ground than i expected to complete a transaction...its not as simple as i had hoped. But i will monitor it So that is it for now. I will up date this post as required. Please add your comments below, i am happy to hear all ideas. but remember i am limited by the sites available commerce system P.s .I love talking about TAX...so TAX me up BBY!!!! Regards Nym
    2 points
  27. Well If you are The Kind That Love rooms with street-Alley-Hood Theme Then this is For you Few Words : Room is Only 194 KB yayyyyy meaning You can Forget what Lag is you can open this room Weeks and keep ur Pc cool You can have 150 peeps easily Playing on Max settings . Its Not Only its awesome small file size Its also Due to carefully selected and well Placed Props and items . Not Many multi-prop items also that can kneel down ur pc and eventualy ur gaming experience . Lets Face it rooms looks bad and Avis also look Bad on low settings Lol ,Every room i make its toward that specific Goal and that Goal is For people to be able to play on max settings while keeping ur pc fresh Now about the room Many places to discover and appartments many Dark Alleys ^^ well they have Some lights so u can see ur nose haha anyways have fun and enjoy you can find the room here : https://3dgamessexworlds.blogspot.com/p/the-hood.html
    2 points
  28. hello here some free rooms to celebrate this xmass enjoy https://3dgamessexworlds.blogspot.com/p/evo-5-villa_29.html https://3dgamessexworlds.blogspot.com/p/evo-2-villa.html https://3dgamessexworlds.blogspot.com/p/rock-bar-66.html https://3dgamessexworlds.blogspot.com/p/glory-park.html and many more freebies there just lazy to link the current 22 free
    2 points
  29. The Grand Opening Soirée happened on Saturday. It was a huge success! Number of guests have congratulated us on the Room, the atmosphere, the music... We will be opening regularly from now on. Looking forward to see you visit us and use our services! Here are a few pictures.
    2 points
  30. i guess the best thing we builders can do, is to try and space out our hi-spec objects, not placing everything in one spot.
    2 points
  31. Pandemonium Acoustics is having a Party!!!!!! Party Countdown Timer
    2 points
  32. Huggies, New room I will open during the Tomorrowland festival, (for the nuts tomorrowland is between the 20th and 29th July...) Ive base these room on the tomorrowland room trance. And try change a little and build these place under the sea. for the sharks and whales they come from 3DX mod; Here for the sharks: https://3dxmodz.com...ile/269-sharks/ Here for the whales: https://3dxmodz.com...ile/323-whales/ The openning event for tomorrowland is today: I have do an event on 3DX mod forum 14 hours fo mix and 8 DJ with a team dancer will wait you to enjoy the sound and the place i precise again i do personnal creation,i dont share the files, each place is for one person,dont hesit to come here for your ask: Presentation, rules and request
    2 points
  33. Hi Icarus Yes I agree that this is a problem with the current version of the game, but the only people that can fix this is the Dev's. I am sure if everyone keeps talking about this subject enough then hopefully the Dev's might find a way to solve this issue (if they have not already) Remember, if you see any stolen rooms here on the Modz forums please inform one of the Admin team here so it can be removed.
    2 points
  34. OK let's look at just one country out of all the third world country's The Philippines, only a few has computer's and can get on the internet and pay for the membership... so almost every one has a cell phone and would love to be a member of 3DXChat.. I talk to a lot of Philippines in face book and in the messenger. when asked if they can get on windows or on a computer/laptop every one says all they have is a phone thank about how many new accounts u could have if u were to open a program for the Android
    2 points
  35. thank you so much chloe this is so useful everyone should use it
    2 points
  36. Hi Nicky I am sorry to hear about your room being stolen. As you have seen from Gizmos responses there is nothing that can be done to stop it as data once uploaded to the server is able to be intercepted. The best you can do is Name and Shame these people like you have with this post to let the community know to watch out for these stolen rooms and to avoid them.
    2 points
  37. Absolutely great location with lots of unique details! Bombastic opening, seemed to be a meeting of be best DJs / DJanes around, I love it!
    2 points
  38. Upload a file.. We here at the Modz site are very happy, about all the uploads you guys come with, and share your creation's so everyone, can use and enjoy them. Thank you for that. Its always best if the creator of the original object upload there own file. If some upload a creation there not are there own, but have found somewhere els and want to share that. Please add the original creators name in the post/text so they still gets the credit for the creation. If the creator are unknowing or you can't remember, so please leave a message in the text about that, and the Modz team will look into that. A creation you upload and other people download, will be there own version of that creation. Some might change/adjust/add/remove some from that object. Thats the new "owners" choice. If you see a file with wrong info on, then contact the modz team or make a PM direct to Lexzia, explain the problem, and what you see there should be changed. If some see a download file they own, but not stand as owner or creator. Take contact to the Modz team or PM direct to Lexzia.
    2 points
  39. Okay.... yes my code expects int, if the vanilla importer has no problems with floats I will change this.
    2 points
  40. What's New in Version 2.01 Small corrections, nothing you see but makes it more stable
    2 points
  41. Heya Chloe, these are the elements: "n" = name "p" = position "r" = rotation (euler angles) "s" = local scale "m" = material "c" = color
    2 points
  42. TamaraX reported that she needed to run my tool 5 times before 0 duplicates were found. O don't know were my logic hole is but anyway, I have implemented a multi pass so really every duplicate object should be deleted after a single run: using System; using System.Collections.Generic; using System.IO; using System.Text; using Newtonsoft.Json; namespace World { public class XCollectedObject { public bool isgroup { get; set; } public XObject obj { get; set; } public IXHasChildren container { get; set; } public string hash { get; set; } } public interface IXHasChildren { List<XObject> objects { get; set; } } public class XRespawn { public int[] p { get; set; } public double r { get; set; } } public class XObject : IXHasChildren { public string n { get; set; } public int[] p { get; set; } public int[] r { get; set; } public int[] s { get; set; } public int[] c { get; set; } public string m { get; set; } public List<XObject> objects { get; set; } public override string ToString() { StringBuilder sb = new StringBuilder(); sb.Append("{"); sb.AppendFormat("n:{0}", n); sb.Append(","); if (n == "group") { sb.Append("objects:["); bool first = true; foreach(var obj in objects) { if (!first) sb.Append(","); first = false; sb.Append(obj.ToString()); } sb.Append("]"); } else { sb.AppendFormat("{0}:[{1},{2},{3}]", "p", p[0], p[1], p[2]); if (r != null) { sb.Append(","); sb.AppendFormat("{0}:[{1},{2},{3}]", "r", r[0], r[1], r[2]); } if (s != null) { sb.Append(","); sb.AppendFormat("{0}:[{1},{2},{3}]", "s", s[0], s[1], s[2]); } if (c != null) { sb.Append(","); sb.AppendFormat("{0}:[{1},{2},{3}]", "c", c[0], c[1], c[2]); } sb.Append("}"); } sb.Append("}"); return sb.ToString(); } } public class XDoc : IXHasChildren { public XRespawn respawn { get; set; } public double oceanlevel { get; set; } public string weather { get; set; } public List<XObject> objects { get; set; } } class Program { static void Collect(ref List<XCollectedObject> list, IXHasChildren container) { foreach (var obj in container.objects) { var c = new XCollectedObject() { isgroup = obj.n == "group", obj = obj, container = container, hash = obj.ToString() }; list.Add(c); if (c.isgroup) { Collect(ref list, c.obj); } } } static int RemoveDuplicates(ref List<XCollectedObject> list) { List<XCollectedObject> unique = new List<XCollectedObject>(); foreach (var objA in list) { bool duplicate = false; foreach (var objB in unique) { if (objA.hash == objB.hash) { // remove object from parent container objA.container.objects.Remove(objA.obj); duplicate = true; break; } } if (!duplicate) unique.Add(objA); } // find empty containers foreach (var objA in list) { if (objA.isgroup) { if (objA.obj.objects.Count == 0) { objA.container.objects.Remove(objA.obj); } } } return list.Count - unique.Count; } static int RemoveDuplicates(string json, out string cleanJson) { int counter = 0; XDoc doc = JsonConvert.DeserializeObject<XDoc>(json); List<XCollectedObject> allObjects = new List<XCollectedObject>(); Collect(ref allObjects, doc); counter = RemoveDuplicates(ref allObjects); cleanJson = JsonConvert.SerializeObject( doc, Formatting.None, new JsonSerializerSettings { NullValueHandling = NullValueHandling.Ignore } ); return counter; } static void Main(string[] args) { int totalCounter = 0; int counter = 0; if (args.Length == 0) { Console.WriteLine("Please specify a filename :)"); return; } string fileName = args[0]; string json = File.ReadAllText(fileName); string cleanJson = null; // max 10 loops for (int i = 0; i < 10; i++) { counter = RemoveDuplicates(json, out cleanJson); totalCounter += counter; if (counter > 0) { json = cleanJson; } else { break; } } Console.WriteLine("{0} duplicate objects found.", totalCounter); File.WriteAllText(fileName.Substring(0, fileName.Length - 6) + "_xxx_clean_xxx.world", cleanJson); } } } ChloeCleanTheWorld1_2.zip
    2 points
  43. Hello all, I had yesterday a big problem with the World Editor. For whatever reason everything was duplicated. Maybe it was me, maybe a bug, I don't know. Anyway, it was to late to load my last saved work because I changed to much. I was frustrate but than I said to myself: Chloe, calm down, you can code So I wrote a little command line tool for the new JSON-World format to remove duplicate objects. Also inside of groups. I didn't had many but if you work on complex structures it can happen that you duplicate a block by accident. The usage is pretty straightforward: ChloeCleanTheWorld.exe "c:\...\awesome.world" The check routine does not considering material. So if you have two objects with the same size and position on top each other with different materials, one of them will be removed! If you like to write your own version, here is the (quick and dirty) code: using System; using System.Collections.Generic; using System.IO; using System.Text; using Newtonsoft.Json; namespace World { public interface IXHasChidren { List<XObject> objects { get; set; } } public class XRespawn { public int[] p { get; set; } public double r { get; set; } } public class XObject : IXHasChidren { private string _tostring = null; public string n { get; set; } public int[] p { get; set; } public int[] r { get; set; } public int[] s { get; set; } public int[] c { get; set; } public string m { get; set; } public List<XObject> objects { get; set; } public override string ToString() { if (_tostring != null) return _tostring; StringBuilder sb = new StringBuilder(); sb.Append("{"); sb.AppendFormat("n:{0}", n); sb.Append(","); if (n == "group") { sb.Append("objects:["); bool first = true; foreach(var obj in objects) { if (!first) sb.Append(","); first = false; sb.Append(obj.ToString()); } sb.Append("]"); } else { sb.AppendFormat("{0}:[{1},{2},{3}]", "p", p[0], p[1], p[2]); if (r != null) { sb.Append(","); sb.AppendFormat("{0}:[{1},{2},{3}]", "r", r[0], r[1], r[2]); } if (s != null) { sb.Append(","); sb.AppendFormat("{0}:[{1},{2},{3}]", "s", s[0], s[1], s[2]); } if (c != null) { sb.Append(","); sb.AppendFormat("{0}:[{1},{2},{3}]", "c", c[0], c[1], c[2]); } sb.Append("}"); } sb.Append("}"); _tostring = sb.ToString(); return _tostring; } } public class XDoc : IXHasChidren { public XRespawn respawn { get; set; } public double oceanlevel { get; set; } public string weather { get; set; } public List<XObject> objects { get; set; } } class Program { static void RemoveDuplicates(IXHasChidren container) { List<XObject> uniqueObjects = new List<XObject>(); foreach (var objA in container.objects) { bool duplicate = false; foreach (var objB in uniqueObjects) { if (objA != objB) { if (objA.ToString() == objB.ToString()) { duplicate = true; break; } } } if (!duplicate) uniqueObjects.Add(objA); } Console.WriteLine("{0} duplicate objects found.", container.objects.Count - uniqueObjects.Count); container.objects = uniqueObjects; } static void Main(string[] args) { if (args.Length == 0) { Console.WriteLine("Please specify a filename :)"); return; } string fileName = args[0]; string json = File.ReadAllText(fileName); XDoc doc = JsonConvert.DeserializeObject<XDoc>(json); RemoveDuplicates(doc); foreach (var objA in doc.objects) { if (objA.n == "group") { RemoveDuplicates(objA); } } string cleanJson = JsonConvert.SerializeObject( doc, Formatting.None, new JsonSerializerSettings { NullValueHandling = NullValueHandling.Ignore } ); File.WriteAllText(fileName.Substring(0, fileName.Length - 6) + "_xxx_clean_xxx.world", cleanJson); } } } Have fun and take care! Chloe ChloeCleanTheWorld.zip I have changed the code to do deep search of duplicate objects inside groups. Means more duplicate objects are now found Please use the tool with care! ChloeCleanTheWorld1_1.zip SOURCE CODE: using System; using System.Collections.Generic; using System.IO; using System.Text; using Newtonsoft.Json; namespace World { public class XCollectedObject { public bool isgroup { get; set; } public XObject obj { get; set; } public IXHasChildren container { get; set; } public string hash { get; set; } } public interface IXHasChildren { List<XObject> objects { get; set; } } public class XRespawn { public int[] p { get; set; } public double r { get; set; } } public class XObject : IXHasChildren { public string n { get; set; } public int[] p { get; set; } public int[] r { get; set; } public int[] s { get; set; } public int[] c { get; set; } public string m { get; set; } public List<XObject> objects { get; set; } public override string ToString() { StringBuilder sb = new StringBuilder(); sb.Append("{"); sb.AppendFormat("n:{0}", n); sb.Append(","); if (n == "group") { sb.Append("objects:["); bool first = true; foreach(var obj in objects) { if (!first) sb.Append(","); first = false; sb.Append(obj.ToString()); } sb.Append("]"); } else { sb.AppendFormat("{0}:[{1},{2},{3}]", "p", p[0], p[1], p[2]); if (r != null) { sb.Append(","); sb.AppendFormat("{0}:[{1},{2},{3}]", "r", r[0], r[1], r[2]); } if (s != null) { sb.Append(","); sb.AppendFormat("{0}:[{1},{2},{3}]", "s", s[0], s[1], s[2]); } if (c != null) { sb.Append(","); sb.AppendFormat("{0}:[{1},{2},{3}]", "c", c[0], c[1], c[2]); } sb.Append("}"); } sb.Append("}"); return sb.ToString(); } } public class XDoc : IXHasChildren { public XRespawn respawn { get; set; } public double oceanlevel { get; set; } public string weather { get; set; } public List<XObject> objects { get; set; } } class Program { static void Collect(ref List<XCollectedObject> list, IXHasChildren container) { foreach (var obj in container.objects) { var c = new XCollectedObject() { isgroup = obj.n == "group", obj = obj, container = container, hash = obj.ToString() }; list.Add(c); if (c.isgroup) { Collect(ref list, c.obj); } } } static void RemoveDuplicates(ref List<XCollectedObject> list) { List<XCollectedObject> unique = new List<XCollectedObject>(); foreach (var objA in list) { bool duplicate = false; foreach (var objB in unique) { if (objA.hash == objB.hash) { // remove object from parent container objA.container.objects.Remove(objA.obj); duplicate = true; break; } } if (!duplicate) unique.Add(objA); } // find empty containers foreach (var objA in list) { if (objA.isgroup) { if (objA.obj.objects.Count == 0) { objA.container.objects.Remove(objA.obj); } } } Console.WriteLine("{0} duplicate objects found.", list.Count - unique.Count); } static void Main(string[] args) { if (args.Length == 0) { Console.WriteLine("Please specify a filename :)"); return; } string fileName = args[0]; string json = File.ReadAllText(fileName); XDoc doc = JsonConvert.DeserializeObject<XDoc>(json); List<XCollectedObject> allObjects = new List<XCollectedObject>(); Collect(ref allObjects, doc); RemoveDuplicates(ref allObjects); string cleanJson = JsonConvert.SerializeObject( doc, Formatting.None, new JsonSerializerSettings { NullValueHandling = NullValueHandling.Ignore } ); File.WriteAllText(fileName.Substring(0, fileName.Length - 6) + "_xxx_clean_xxx.world", cleanJson); } } }
    2 points
  44. What would be nice is something like an alignment tool: select multiple objects and align them in one direction (x, y, z) also cascaded groups would be nice :-)
    2 points
  45. HU HU HU! APPY ALLOWEEN EVERYONE!!! Felinia
    2 points
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